Game Design Concept Art Intro: Digital Environment Drawing
What you’ll learn
Project setup and best practices before starting your sketch
Photoshop walk through for drawing and painting including, tools, brushes, hotkeys, and other settings
Perspective Grids using Sketchup and Blender
Informative sketching techniques
Design sketching workflows
Understanding of space layout and purpose of 3/4 cutout designs
Modular designs and breakouts
How to refine sketches
Basic Perspective overviews of: 1pt, 2pt, and 3pt
Setting up Environment Perspective
Generating Interior Layout in Perspective
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Welcome, and thanks for choosing Game Design Concept Art Intro: Digital Environment Drawing!
In this foundational course we will be learning the fundamentals of ¾ cutaway concept art. This type of concept art is great for showcasing an interior environment space making it a great design learning opportunity.
The focus will be on generating ideas, creating a relatable entertaining design, and sketching methods to create your concept.
We will cover the following core skill sets:
Philosophies and mindset of a concept artist
Generating ideas for narrative design
Space layout design including floor plans
Some of these topics could be courses by themselves so we will look at methods concept artists use to “hack” things like perspective. The most important rules for creating entertaining sound designs will be covered but we will not go in depth over all of the design principles. As for PhotoShop, we will go over the basics needed for this course, with the end goal of a layout sketch in mind. Tools and tips will be covered throughout the course and future ones as needed.
***NOTE This course shows the workflow for an artist creating a final asset, there are several ways to reach an end goal, this is simply one of those paths.
We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!
Photoshop for the majority of this course, and SketchUp and/or Blender for perspective aids
Why Learn From Class Creatives?
Reide Perigo is an environment concept artist for Sony Interactive Entertainment (SIE) as part of the Visual Arts Service Group. In his time with SIE, Reide has worked on a number of games. Titles that have been released so far include Death Stranding and VR shooter, Firewall:Zero Hour.
Outside of games, Reide has used his creative talents and design first mentality as a concept artist helping pitch and design Family Entertainment Centers all over the world, a graphic designer — for companies such as SalesForce — , and an illustrator for board games and even disc golf stamps.
Who This Course is For:
From beginners interested in learning about concept art and what it takes to make it into the industry, to professional concept artists looking to learn more fundamental design.
As with all Class Creative’s courses, we’ve laid out a structure that covers the full spectrum of industry standard game design concept art work flows from start to finish.
Please remember, if this is your first time creating concept art, environment art, or digital drawing, we highly recommend that you follow the outline carefully, according to how our instructor’s have structured the course. We wouldn’t want you to miss out on any details!
However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.
Who this course is for:
- Anyone who loves to draw or sketch
- Anyone wanting to develop new skills for drawing, sketching, painting, perspective, photoshop, blender, and sketup
- Anyone with a passion for learning game development
- Anyone who wants the ability to create assets for games
- Anyone interested in Environment Art
- Competency using a computer
- Project Overview
- IDEA GENERATION I
- IDEA GENERATION II
- PHOTOSHOP WALKTHROUGH
- DESIGN RULES
- DESIGN SKETCHING
- DESIGN SKETCHING METHODS
- LINEAR PERSPECTIVE
- PERSPECTIVE GRID
- LAYOUT SKETCHING